July 14, 2025

How close the new gaming industry is?

Before talking about the new collapse of the gaming industry, it is worth recalling the old. He occurred in 1983, when the undisputed leader in the game was atari. Since the end of the seventies, the demand for video games grew with a frantic pace: cults like Pac-Mana and Space Invaders began to appear in the slot machines halls, and people dragged millions of varieties of Pong’s home. The undeniable leader of those years was the legendary wooden coffin of Atari 2600, which since 1977 has become excellent proof that it was not necessary to leave the house for cool game expirance. For five years, a lot of epoch -making projects have been released for 2600, like Pitfall!, PAC-Man and Asterids. The profit of gaming companies was calculated by billions and the money hit the then knights of the industry so much that at one fine moment the developers preferred the number of quality. A huge stream of barely completed games from everyone and about everything poured into the market. The apogee of this bacchanalia – Chase the Chuck Wagon from Purina. A game in which you need to play for a dog and there is food, from a company that produces dog food! Since 1982, the monetary circulation of the industry has been declining and by 1983 decreased by 97%. The last chord in this story was the output of the cast in six months E.T. For Atari – the games are so disgusting that her entire circulation after millions of returned copies was buried in the desert Mohava. Atari tried to rehabilitate themselves, releasing a huge and completely stupid 5200, but the collapse was inevitable. The year 1983 came: giants Magnavox and Coleco close all their game units, smaller players freely die, and the legendary Atari barely stands on their feet. Such a gloom stood until 1985, until Nintendo released its NES in the American and European markets, and Atari has its own even more bulky, but slightly less stupid 7800.

What killed the market? Thirst for profit, lack of quality control and absolute ignorance of the then developers, what to do with the newborn industry. What saved? Lack of obvious monopolists, the emergence of a large N in the world arena with its quality control and innovative technologies. Now you can look at today’s industry. 90s and 00s-really golden era for video games. It was then that the games ceased to be afraid to invest really big money, and the turnover reached tens of billions of dollars. Games finally began to approach not only from the technical side, but to a greater extent from the creative and they were able to fully compete with cinema. The oversupply of the product remained somewhere in the 80s and three main giants-Sony, Nintendo and Microsoft, allowed the developers to concentrate two or three prefixes, and any frank rubbish, none of them could afford to skip,. Since the beginning of the 10s, the industry began to be fat even more wild, attracting an unprecedented investment before, and AAA projects began to overtake all the main Hollywood film awards on cash fees. It would seem that the most suitable time for a couple of new technological revolutions and the monthly release of masterpieces, as in 1999. However, the smell of money again began to interrupt cocaine in the noses of large bosses and the industry flew again to hell. Firstly, the conveyor. Companies today are very afraid to take risks and therefore do not depart from well -proven formulas. This applies not even to the templates that are made by AAA projects, but by the franchises themselves. Sequels, remakes and restarts – 80% of all games released today. Secondly, quality. In the era of millionth budgets, developers regularly burp into stores barely working builds instead of games and bring them to a playable state for months using patches. You don’t have to go far for examples-in 2018 we went out: the disgusting Fallout 76 with the glossy and Battlefield v, which, although it is not stuffed with bugs so much, but still does not have a good half of the content promised by developers. From recent: Mafia III, Mg: Survive, NFS Payback. Thirdly, intra-game transactions. About ten years ago, Korean multiplayer shooters distributed by F2P model were popular – you play for free, but for a comfortable game you will have to buy all sorts of cool things for real things. Now this is not the Asian swindlers, but eminent companies, and this is happening in the games for which you already pay money. Fourthly, a large bet on multiplayer. The release of a solid single player shooter today is a real nonsense. Even Call of Duty-a series that became famous at the expense of a coolly set single campaign-takes and leaves in 2018 without a plot campaign at all!

What in the end? So far we are only getting to a new collapse and there is a small chance that companies will change the development vector in the next couple of years, noticing the slightest decline in interest in their products – this is good. The video game market of AAA-projects is wildly monopolized and it is unlikely that some little-known Asian office will come at one moment and restore order here-this is bad. We have an indie market-it’s good. He is in an even larger pit than the market of large players – this is bad. The forecast is disappointing-in ten years, large players will either refuse game units in principle, switching completely to the development of software or concentrate on mobile and MMO markets, which can be attributed to the game industry with a stretch. The market, of course, will be freed, but now it’s not the 90s and risk it in attempts to reanimate it will not be.

The best comments

1 – where the design, Lebovsky? You hold us for fools? Where is the design of the blink?

2-it’s ridiculous to talk about the collapse, https://boomerangcasino.co.uk/login/ in the era of the maximum variety of projects and phenomenal choice, where even a small indie development can be noticed.To. did something outstanding.

3 – misunderstanding the problem of collapse of the eighties. Then there was no significant variety. There were a dozen projects and their literal clones. Not similar games, namely clones. Plus games were really made on children and even rushed to a specific audience. This is what is common with this time? Assassin one and the same game? Multiplayer Games? Sales of some episodes fall? Indi-phyn is more and more? Cool warm with soft compare. Problems of genres and episodes with a problem and let’s buy their clones that are cheaper instead of normal games? The people have one hell of alternatives and who will mind? CHILDREN? Spit on children!

In the word, another whining "soon the whole star". And the movie star. Cinema will stop watching soon. And books. Well, for a long time the same thing. Definitely people will send the hell out of the book! What else … sites! You saw how all sites merge? Definitely soon the Internet will come. The end is coming! Brave the capses! Soon they will be more popular than any colofide! Toropitan is stupid!

Well, the analytics are fucked up. I look at the variety of games and developers, look at the variety of platforms and gaming devices, look at the ochering income of large companies and something is somehow crazy about it.
The author did not figure out the question, but decided to pity on the topic "It used to be better".

On the topic of possible changes in the industry in the future there are https: // YouTu.Be/LE6PRBAQPS8?LIST = PLWAWZT4ASDRI9LSFOQW_CZTIAO3FXKZ1N and this blog even seems to me its partial plagiarism.

I don’t understand one thing: why is multiplayer games kill the industry? Why will they lead to collapse? He brings wild profit and nothing hints that he will stop soon.

So that the industry has crashed again, it is necessary that the players enable to bought games massively. Here are the grounds to assume that this will happen soon? You can scold the assassins and sorcerer for personal reasons as much as you want, but this does not cancel their million sales.

The closest to the collapse of 1983 at this moment is Steam oversaturation with low-grade crafts, but the worst thing that this leads is that some good, but small indie games come out unnoticed at all. And this does not interfere with excellent indie projects every year.

Secondly, quality. In the era of millionth budgets, developers regularly burp into stores barely working builds instead of games and bring them to a playable state for months using patches.

But a similar problem in the gaming industry has always been, it is not something unique. Unless the patches now get it much easier.

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